3D render of a sea turtle hatchling

Into the Ocean:
Character Creation Foundations

Creating appealing characters is one of the most satisfying, but also, undoubtedly, one of the hardest things you can do in 3D.

In this course I share my full process for designing, modelling, and animating characters in a way which is easy to follow, even for complete beginners.

Watch the trailer
  • Course duration: 17+ hours
  • Number of lessons: 150+
  • Software used: Blender
  • Prerequisites: Basic Blender Knowledge
  • Self paced learning

"A fantastic course for people who are looking to to upgrade their Blender skills to a more intermediate level. Highly recommended."

Stuart Humphreys

"This is an amazing introduction class to sculpting in Blender, 100% recommend this!"

Cain McMillan

"Fantastic course. Highly recommended. Love that the character isn't a human, love the part with the NLA and the graph editor.
Thank you very much."

Gregory Forster

"I've taken a ridiculous amount of character design and illustration courses and tutorials over the years, but this is honestly the best one I've ever watched."

Eli Johnathan

"I really did love this class. Very well paced, I hardly ever had to pause. Great quality, and everything was well explained."

Ryan Leber

About the course

Ever since I started to learn 3D animation, over 25 years ago, I wanted to create my own appealing, stylised, characters.

The problem was, I struggled to find useful resources or information which would teach me the skills that I needed.

Having invested many years of study into learning how to design and create my own characters, I’m now sharing my experience in this course.

Sculpting a sea turtle in Blender on a Wacom Cintiq
Watch the course overview

Chapter 01: Character Design Essentials

Fish character designs

Through many years of practice, I have come to understand how the application of a few simple principles can transform the quality of a character design.

In this chapter I will share those principles with you and cover the basics of how I go about designing animal characters for illustration or 3D animation.

Once we’ve discussed things in theory, I will then demonstrate how to apply this knowledge whilst designing a number of unique tropical fish characters.

Chapter 02: Character Modelling Essentials

A 3D fish

Character Modelling for animation can be time consuming and take many years to master. By starting out with simple characters, you can quickly learn the essential modelling skills which will provide a foundation for all your future projects.

During this chapter I share my approach to modelling, texturing, shading and lighting a character based on one of the designs created in Chapter 01. We will then also go on to place this character into a simple underwater environment.

Chapter 03: Character Animation Essentials

A 3D fish underwater

In this chapter, I first demonstrate how to build a 3D character rig in Blender. This rig contains all the controls which are essential to be able to successfully animate your character.

Once the rig is complete, we will go on to analyse how a fish swims, using that information to help create a simple looping animation cycle.

Finally, I will show you how to make use of that cycle as an element within a longer animation which will truly bring your character to life.

Chapter 04: Character Sculpting Essentials

A 3D seahorse

3D sculpting offers a fast and intuitive way to translate a character design into 3d either for use within an animation or as a standalone illustration.

In this chapter, I’ll be covering everything you need to know as a beginner taking your first steps in 3D sculpting.

You’ll then be ready to put your new skills to use as we sculpt a cute seahorse character based upon my provided design.

Chapter 05: Hawksbill

3D render of a sea turtle hatchling

In this final chapter of the course, we’ll be putting everything together to create a 3D character illustration of a Hawksbill sea turtle hatchling heading out to sea.

Working from the provided design, we’ll start by building a base mesh before gradually sculpting details and refining our character with a constant eye on creating an appealing end result.

We’ll then build a simple environment, before moving on to shade our character with Blender’s procedural shaders, and set up our lighting.

Finally, we’ll bring the whole image together within Blender’s compositor, where we’ll colour balance the image and add some final effects to create a polished end result.

"For those who want to start making characters, animals or creatures in Blender, this is the perfect beginner class!"

Chris Batt

"Loved taking this course and would recommend it to anyone new to Blender."

Monica Kaminski

"I came in this class knowing nothing about 3d Sculpting in Blender. Now I feel like I can sculpt any character I want with as many details as I please. Thank you!"

Justin Anghelescu

"Fantastic class, couldn't have asked for better :) great intro to sculpting, it's definitely given me the confidence to keep going and try designing my own stuff."

August Rhode

"Super fun! John is super helpful when it comes to questions you might have. I would def recommend this course!"

Jakub Wasowski

"Knowing all the theory about shapes in character design is one thing, but this course actually made it 'click' for me in a way that no others have ever managed."

Eli Johnathan

Selected student work

This is just a small selection of the projects submitted by students of this course.

This work illustrates how students are not only able to replicate the characters from the course but they are able to use their new skills to design and create original characters of their own.

Examples of fish character designs
Examples of 3D fish models
Examples of 3D seahorse sculpts

What you'll learn

By the end of this course, you'll have covered:

  • The principles of character design.
  • How to analyse reference images and break down their forms.
  • The use of exaggeration in design.
  • How to professionally present your designs.
Behind the scenes of character design
  • How to import reference.
  • How to create models to scale.
  • How to box model simple characters.
  • The use of simple texture painting.
  • How to create an underwater appearance with volumetric lighting.
  • How to use of cookies to manipulate light.
Behind the scenes of 3D modelling
  • How to create a simple armature and control its influence using weight painting.
  • How to analyse reference footage for animation.
  • How to create a perfectly looping animation cycle.
  • How to use the Non-Linear Animation editor to manipulate animation.
  • How to control animation along a path.
  • How to break up a cycle to make it believable.
Behind the scenes of 3D animation
  • How to translate a 2d design into 3d.
  • The essential brushes and techniques required to get you sculpting quickly in 3d.
  • How to start sculpting from primitive objects or using a base mesh.
  • Sculpting using techniques such as Dyntopo (Dynamic Topology), and Remeshing.
  • How to use masks when sculpting.
  • How to build detail towards a polished final sculpt.
Behind the scenes of 3D sculpting
  • How to sculpt more complex forms.
  • The use of procedural shading to add surface detail without texture painting.
  • How to use subsurface scattering to give character a believable look and feel.
  • How to light your character in an appealing way.
  • How to use lighting to add an element of storytelling.
  • How to use basic compositing to create a polished final render.
Blender compositing interface

Good to know

Blender logo

This course is designed for both beginners and those who already have some experience with Blender and are ready to take their work to the next level.

Whilst no character creation experience is necessary, a familiarity of Blender’s interface would be very helpful.

If you are not already familiar with Blender then I would highly recommend that you start out with my Blender Essentials for Animators course, which will teach you everything you need to know.

For the design demonstrations in this course, I’ll be drawing digitally in Adobe Photoshop but this is not required and you're free to follow along using any traditional or digital medium that you choose.

The latest version of Blender can be downloaded for free from: blender.org

Ready to get started?

  • Over 17 hours of lessons
  • All resources included
  • Instant streaming access
  • One-time payment - Lifetime access
$149
+ tax
Profile picture of John Knowles

Your instructor

Hi, I'm John!

Before building Into Animation I worked as an animator and animation director in children's television for over 15 years.

I love animation and my goal is to give you the best start possible in this exciting and rewarding craft.

Meet your instructor